2-4'S PROGRAM: KID'S FUN & FITNESS
Classic 2-4yrs Classroom Set Up
When setting up the 2-4yrs class, you need to keep in mind that you are setting up for both them and their parents/guardians.
All of the exercises need to be spaced out, allowing plenty of room for them to move about with their partner.
Keep it engaging and relevant to the technique you’re teaching that day.
Class Structure
Begin the class with an exercise course. For young kids, it should contain as many exercises as possible that relate to the technique/game of the day.
Course Examples
Break Fall Class – Set the wedges up in the circuit for forward and backwards rolls
Side Controls – Have a section where the kids race their mum or dad with alligator/crocodile walks (for really little kids this will look like an army crawl)
Remember with the 2-4 years, we are trying to use games and exercises that develop the motor skills so kids can go on and learn techniques easily when they get older.
Run this for 10mins
Technique of the Week
Please refer to the classes provided to determine the technique.
Run this for 10mins
Play a Fun Game
Run this for 5-10mins
Finish with Participation Stickers
Shane Moore
Instructor
Maroochydore
“2-4’s is all about the fundamental movement and having fun with Mum & Dad. It’s awesome to see how fast youngsters improve and adapt – balance, coordination, backward rolls, breakfalls! As well as how much fun they have showing the parents new moves like the Spiderkid or Crazy Horse.”
Structure Benefits
Helps create atmosphere when the numbers are small in the class.
When teaching the class technique or game because the class is smaller you can spend more time with the kids, which should make it easier for them to grasp the class.
Class 1 - Trap & Roll - Lesson A (Classic)
Warm up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example: Bridge examination
Stations
Have at least one station that is devoted to the technique of the day.
Example: Classic – Choke defence Trap & Roll
Technique
Trap & Roll
(choose most relevant option for students in attendance).
Classic – Choke defence
Common Mistakes
– Weak controls due to incorrect thumb positioning on the grips and allowing elbows to stray from the body.
– Low hip positioning during the bridge transition – AGAIN THE BALL ROLL CAN AID WITH THIS.
– Incorrect guard control posture
Teaching Tips & Terminology
Safety tip if you are bridging a kid off be careful you don’t roll over them make sure
you post on your own.
Game
Poison ball
Class 1 - Trap & Roll - Lesson B (Arm Hook)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Bridge Examination
Stations
Have at least one station that is devoted to the technique of the day.
Example – Arm Hook – Punch Block – Trap & Roll
Technique
Trap & Roll (choose most relevant option for students in attendance).
Arm Hook – Punch
Common Mistakes
– Wrapping the arm from outside in instead of inside out
– Low hip positioning during the bridge transition – AGAIN THE BALL ROLL CAN AID WITH THIS
– Incorrect guard control posture
Teaching Tips & Terminology
– Safety Tip – If you are bridging a kid off, be careful the arm you hook doesn’t stay palm down on the mat as when you bridge they will hurt their fingers. Get them to turn their palm up and hug your shoulders.
Game
Poison ball
Class 2 - Controls - Lesson A (Mount)
Warm up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply
to the class for that day.
Example – Bear Crawl – Dot to dot / Ladders
Stations
Have at least one station that is devoted to the technique of the
day.
Example – Aeroplane Base – Low Swim – High Swim
Technique
Controls – Mount (choose most relevant option for students in attendance)
– Aeroplane base
– Low swim
– High swim
Common Mistakes
– When using the aeroplane base the arm we use for base tends to be put on the mat too
close to the opponent make sure it is placed out wide to maintain a strong base
– With the low swim it is common to forget to turn the arm over before pulling out
– Forget to swim into the space revert too knocking arms out of the way
Teaching Tips & Terminology
– With the aeroplane defence highlight the importance of spreading those hands nice and wide like a big aeroplane (ie. staying connected with the floor, we can help them by holding their arms when we move them from side to side)
– With low swims discuss space management highlight their goal to clamp and your goal to rotate to gain space to pull out
– Highlight the need to swim in against stronger people you will not be able to knock a stronger persons arm out of the way
Game
Zombies – can also use a ball
Class 2 - Controls - Lesson B (Modified Mount)
Warm up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Mount Controls – Aeroplane Base – Low Swim – High Swim
Stations
Have at least one station that is devoted to the technique of the day.
Example – Crazy Crab Claws
Technique
Controls – Mount
(choose most relevant option for students in attendance).
– Crazy Crab Claws
Common Mistakes
– When our opponent rolls students tend to stay attached
– Really young kids forget to move the feet to stay on top
– Choosing the wrong leg to post with when doing a fast roll
Teaching Tips & Terminology
– Making the kids stand and use the crab claws helps them understand the need to move side to side
– Let the kids know for a fast roll that the standing leg is the leg on side which their opponent is rolling
Game
Colour hunting
Class 3 - Clinching - Lesson A (Closing the Distance)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Noodle Striking
Stations
Have at least one station that is devoted to the technique of the day.
Example – Avoiding Overhands & Hooks
Technique
Avoiding overhands and hooks (choose most relevant option for students in attendance).
Avoiding overhands and hooks
Common Mistakes
– When the kids make a rhino horn they will let their elbows stray apart
Teaching Tips & Terminology
– I tell the kids to make sure they stand on their surf board and I do it first they will tend to copy me, this will give them a good base
– After they use the rhino horns land a few mock shots then ask them to run and give you a big cuddle after all this is what the clinch is
Game
Coconut Shy
Video: Class 3 – Clinching – Lesson A (Closing the Distance)
Class 3 - Clinching - Lesson B - (Body Fold Takedowns)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Rolls & Break Falls
Stations
Have at least one station that is devoted to the technique of the day.
Example – Leg Hook Takedown
Technique
Leg Hook (choose most relevant option for students in attendance).
Leg Hook
Common Mistakes
– When the kids make a rhino horn they will let their elbows stray apart
– Holding on to the clinch for too long results in a lack of control through the takedown.
– Students always underestimate the need for BASE. With this technique you must widen your feet and arms whenever the opportunity presents itself.
Teaching Tips & Terminology
– When defending the overhands and hooks remember to use the term rhino horns to describe the arm positioning
– As you close the distance remember to swim your arms on your way to the clinch
– When making a step for the clinch teach them to listen to their opponents heart beat this will put their head in the correct position
– Sumo base is a good way of describing the position of the legs prior to the take down.
SAFETY TIPS!
– As you complete the fold, remember to move your arms from behind the back so you get the hands trapped and you can then use your hands to aid the fall of your opponent.
– This will probably be a technique that as an instructor you might have to do with the kids, as a lot of parents will not be able to fall properly.
Game
Sumo
Class 4 - Transitions - Lesson A (Taking the Back)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Balancing on a Swiss Ball
Stations
Have at least one station that is devoted to the technique of the day.
Example – Backpack and/or Run Around
Technique
Leg hook (choose most relevant option for students in attendance).
– Backpack
– Run Around
Common Mistakes
– Poor hooks
– Sat too high or to low on the back
– Weak squeeze
Teaching Tips & Terminology
When describing the basic back control position, explain to the kids they should be like a backpack, so it should be hard for your opponent to see you.
Explain how it is very important to put the hooks on the inside of the legs. The kids will forget to do this, leaving them out and therefore loosing the back as soon as their opponent moves.
Refer to the ‘squeeze’ as making a seat belt grip. This is because one arm should go over the top of the shoulder and one should go under the arm, hence like a seat belt.
Game
Knight & Horses
Class 5 - Self Defence - Lesson A (Defend & Scramble)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Leg Rotations – Open Guard Noodle Striking
Stations
Have at least one station that is devoted to the technique of the day.
Example – Koala Carries
Technique
Koala Carries (choose most relevant option for students in attendance).
Koala Carries
Common Mistakes
– Weak controls
– Legs to low when closing the guard
Teaching Tips & Terminology
Explain the need for a high leg position with the Closed Guard, to break your opponent’s posture and to stay attached like a koala.
Cuddling the head will help with that koala position.
Game
Dodgeball
Video: Class 5 – Self Defence – Lesson A (Defend & Scramble)
Class 5 - Self Defence - Lesson B (Defend & Scramble)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Leg Rotations – Open Guard Noodle Striking
Stations
Have at least one station that is devoted to the technique of the day.
Example – Open Guard
Technique
Open Guard (choose most relevant option for students in attendance).
Open Guard
Common Mistakes
– Placing the feet on the floor.
– Not moving when we move around the legs.
Teaching Tips & Terminology
Encourage the kids to draw circles with their legs.
Try to get them to move so they always keep their legs between them and their opponent.
If you feel like it and the kids are doing well, get them to try and get up and run away. This is often lots of fun.
Game
Dodgeball
Video: Class 5 – Self Defence – Lesson B (Defend & Scramble)
Class 6 - Straight Arm Locks - Lesson A (Mount)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Mount Controls
Stations
Have at least one station that is devoted to the technique of the day.
Example – Straight Arm Lock
Technique
Mount (choose most relevant option for students in attendance).
– Straight Arm Lock
– Steal the Ball
Common Mistakes
– If mum or dad don’t press up hard, this makes it difficult to attack with this Arm Lock. In order to practice this technique we need the correct response from our partner
– As the leg passes over the head, students will fall back instead of sitting down on the spot. Parents can control this
Teaching Tips & Terminology
Highlight the need to put all the weight on mum or dad. This will let the legs move freely.
You will want to create pressure around the arm you are locking so it is important that you nip your knees together and you draw your feet in.
Always point the thumb on the arm you are locking, towards the sky, as the elbow is always directly underneath the thumb (I say thumbs up for go means you’re ok to arm lock).
Game
Ball Hold Game – Turtle and/or Open Guard
Class 7 - Clinching - Lesson A (Rear Clinch)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Balance Drills – Hopscotch, Pad Jumping, Parkour, Sumo, Noodle Striking
Stations
Have at least one station that is devoted to the technique of the day.
Example – Haymaker Punch
Technique – Rear clinch
(choose most relevant option for students in attendance).
– Haymaker Punch
– Hold on Tight
– Combinations
Common Mistakes
– Failure to keep a safe distance prior to your charge. Remember make the attacker come to you
– When making your entrance, it is common to stop in no mans land. You must keep going till you get the clinch
Teaching Tips & Terminology
Get the kids onto their surf boards so they have a good base, remember if you do it, they will copy you.
Highlight the need to commit to the clinch/closing. Encourage the little ones to run around and go give mum or dad a big cuddle.
Game
Human Bowling
Class 8 - Controls - Lesson A (Side Mount)
Warm Up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day.
Example – Balance drills – Army Crawls – Alligator Crocodile Movement
Stations
Have at least one station that is devoted to the technique of the day.
Example – Roll Control
Technique – Side Control
(choose most relevant option for students in attendance)
– Roll Control
– Transition to Mount
– Leap Frog to Mount
Common Mistakes
– Failure to create pressure on the cross face due to a shallow grip. Tell the kids to give mum dad a big squeeze
Teaching Tips & Terminology
It is good to let the kids know to base their legs back, spreading out like a big star.
Make sure you simulate trying to escape. It makes it a lot more fun for the kids.
Game
Human bowling
Class 9 - Take Downs - Lesson A (Double Leg / Baiana)
Warm up
Basic conditioning and motor skill development.
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day
Example – Rolls and/or Break Falls
Stations
Have at least one station that is devoted to the technique of the day
Example: Double leg – Basic Shot – Distract and Shot – Combinations
Technique – Double leg
(choose most relevant option for students in attendance)
– Basic shot
– Distract and shoot
– Combinations
Common Mistakes
– Placing the wrong knee on the floor when penetrating
– For parents – when they are being taken down they will tend to fall with straight legs and try to put their hands on the ground
– Putting the head in-between the legs instead of on the outside
Teaching Tips & Terminology
– Make sure the kids have good break falls before partnering them up with each other
– Make sure the adults know to squat down when the kids grab their legs and let them know how to break fall
Game
Sniper
Class 10 - Self Defence - Lesson A (Catching Kicks / Single Leg Take Down)
Warm Up
Basic conditioning and motor skill development
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day
Example – Kick practice using pads or against us
Stations
Have at least one station that is devoted to the technique of the day
Example – Front kick – Round House – Combinations
Technique
Catching kicks (choose most relevant option for students in attendance)
– Front kick
– Round house
– Combinations
Common Mistakes
– Not moving to reduce the impact of the kicks
– When parents fall they will tend to put their hands on the ground first this can cause injury make sure they work their break falls
Teaching Tips & Terminology
– Make sure the kids have good break falls before partnering them up with each other
– Make sure the adults know to squat down when the kids grab their legs and let them know how to break fall
– Teach the kids how to do the kicks themselves prior to the technique part usually on one of the stations as this will help them to be able to do the technique with their mum or dad
Game
Tockey
Video: Class 10 – Self Defence – Lesson A (Catching Kicks – Front Kick)
Video: Class 10 – Self Defence – Lesson A (Catching Kicks – Round House)
Video: Class 10 – Self Defence – Lesson A (Catching Kicks – Combinations)
Class 11 - Escapes - Lesson A (Shrimps)
Information still to come
Class 12 - Guard - Lesson A (Crazy Legs)
Warm Up
Basic conditioning and motor skill development
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day
Example – Koala Carries
Stations
Have at least one station that is devoted to the technique of the day
Example – Knee Shield – Kick Out & Run – Combinations
Technique – Guard
Choose most relevant option for students in attendance
– Knee Shield
– Kick Out & Run
– Combinations
Common Mistakes
– Weak controls, legs to low when closing the guard
– With the punch block cannot allow too much separation try to get them to lift their hips nice and high
Teaching Tips & Terminology
– Explain the need for a high leg position with the closed guard, to Break your opponents posture and to stay attached like a koala
– When working with the kids help them by lifting their hips if the struggling or push their knees together if they are apart
– Remind the kids to keep their hands up nice and high making those rhino horns
– I like to make a game of the escape by creating a safe base where if the kids get to they are safe makes it more fun
Game
Target Practice
Video: Class 12 – Guard – Lesson A (Knee Shield)
Class 13 - Guard Passing - Lesson A (Open Guard)
Warm Up
Basic conditioning and motor skill development
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day
Example – Target Practice – Shooting Hoops, Catching – Rugby & Balancing Exercises – Hopscotch, Walking the Plank etc.
Stations
Have at least one station that is devoted to the technique of the day
Example – Pass with Side Mount Finish – Mount Finish
Technique – Guard Passing
Choose most relevant option for students in attendance
– Side mount finish
– Mount finish
Common Mistakes
– Weak controls on the legs
– Moving with the legs instead of throwing them
Teaching Tips & Terminology
– Once the kids have grips on the legs tell them to throw them away and give mum or dad a hug
– Once they have side mount get them to use a big squeeze
– When they climb into mount get mum or dad to check that the feet are tucked in and that the arm are stretched out like a big aeroplane
Game
Dodgeball
Video: Class 13 – Guard Passing – Lesson A (Side Mount Finish)
Video: Class 13 – Guard Passing – Lesson A (Full Mount Finish)
Class 14 - Self Defence - Lesson A (Ukemi)
Warm Up
Basic conditioning and motor skill development
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day
Example – Swiss Ball Rolls, Falls & Balancing
Stations
Have at least one station that is devoted to the technique of the day
Example – Rear Break Fall – Forward Break Fall – The Big Fall
Technique – Break falls
Choose most relevant option for students in attendance
– Rear
– Forward
– The big fall
Common Mistakes
– Allowing the head to flop around
– Slapping the ground with the wrong part of the hand
– Falling back head first during the big fall
Teaching Tips & Terminology
– Ask the kids to pretend that they have some superglue on their chin this will help them to remember to keep their chin on their chest
– I always ask the kids to check out their palms and then I ask them to hit the ground as hard as they can then I will let them know that this is the part of your hand that is going to hit the ground when you fall
– With the big fall remind all parents that they need to get the kids falling back wards bum first and head last this will help with the fall
Game
Coconut shy
Video: Class 14 – Self Defence – Lesson A (Rear Break Fall)
Video: Class 14 – Self Defence – Lesson A (Forward Break Fall)
Class 15 - Take Downs - Lesson A (Rear Throw)
Warm Up
Basic conditioning and motor skill development
Classic Structure
Circuit that should contain as many exercises that apply to the class for that day
Example – Rolls & Break Falls
Stations
Have at least one station that is devoted to the technique of the day
Example – Killer Grips – Throw From Standing or From the Knees – Ring a Ring a Rosey
Technique – Rear Throw
Choose most relevant option for students in attendance
– Killer Grips
– Throw From Standing & From the Knees
– Ring a Ring a Rosey
Common Mistakes
– Incorrect hand position with the grips
– Parents falling from an upright position instead of bending their knees
Teaching Tips & Terminology
– When I want the kids to grip my collars or T shirt I tend to pass the part of my clothing to them that I want them to grip
– Remember to correct any hand position by touching and moving don’t try to talk your way through
– Make sure parents are comfortable with falling
– When doing the ring a ring of roses remember if you move they will move
Game
Belt Strip Hide & Grab