Goal of the Playful Pandas

The primary objective of the Playful Pandas is to learn the basic fundamental movements involved in Jiu Jitsu (i.e. Breakfalls, Shrimps, Rolls, etc) as well as the fundamental position and submission holds.

All exercises prior to the technique portion of the class are to be both engaging and relevant to the technique focus of that particular class.

CLASS STRUCTURE

EXAMPLE CLASS: Double Leg Class

WARM UP: Various exercises to warm up the muscles and joints with a focus on those that will be predominantly used for the technique.

  • Star Jumps
  • Seal Jumps
  • Highland Flings
  • Squats
  • Level Changes
  • Push Ups

PRE-TECHNIQUE: Basic, fundamental movement related to the technique (i.e. Breakfalls, Rolls, Bridges, Shrimps, etc)

  • Seated Breakfalls
  • Standing Breakfalls
  • Penetration Steps
  • Penetration Half Steps
  • Partnered Penetration Steps

TECHNIQUE: Technique of the week.

  • Basic Straight Line Double Leg Takedown
  • Double Leg Takedown with half step

SPECIFIC TRAINING: Specific sparring based around the technique (i.e. positional sparring, free rolling with specific goals, etc)

  • Takedown Sparring

And/or

  • Free Rolling from standing

GAME: Either a game revolving around the technique or a fun game as a reward for a good class.

  • Tackle Zombies (to only be used for older children and under EXTREME supervision.

Or

  • Dodgeball

Jake Trindall

Instructor
Kawana Waters

“The Playful Pandas program is an excellent way for children to be introduced to Brazilian Jiu Jitsu in a fun, welcoming environment while learning the various fundamental skills, positions and submissions that Brazilian Jiu Jitsu has to offer. This program is an excellent foundation for children to learn both fundamental Jiu Jitsu skills but also develop motors skills, communication/social skills that they will carry not only through the rest of their Jiu Jitsu journey but life as well. I find that this age group is one of the most fun and rewarding ones to teaching.”

    Structure Benefits 

    In this age group children start to learn the base fundamental techniques of Brazilian Jiu Jitsu in a fun, playful environment.

    Unlike the 2-4’s program where a child will be accompanied on the mat with a parent they are now on the mat with only the other children and the instructors, this helps them become more independent without a parent present and helps prepare them for the next step up into the Mighty Monkeys Program.

    Drills & Skills

    Drills to help the development of skills and techqniques.

    Games

    Fun games to end training sessions.

     

    PLAYFUL PANDAS CLASSES

    Class 1 - Trap & Roll - Lesson A (Classic)

    Lesson A Trap n Roll

     

    Warm up – Basic conditioning and motor skill development.

     

    • Head nods
    • Head turns
    • Ear to shoulder
    • Arm Circles single/double
    • Elbow rolls
    • Hip circles
    • Knee nods
    • Star jumps – FOR SOME STUDENTS THIS WILL BE HARD DON’T BE AFRAID TO BREAK IT DOWN, AS WE SHOW IN THE VIDEO.
    • Seal jumps

     

    Pre Technique

     

    • Hip Bumps – FOR YOUNGER CHILDREN CREATING A BRIDGE CAN BE A DIFFICULT CONCEPT YOU CAN HELP KIDS THAT ARE STRUGGLING BY USING A BALL TO ROLL UNDER THEIR BACKS AS A GAME.
    • Static full bridge
    • Bridge and turn

     

    Technique – 2 on 1 defence (choose most relevant option for students in attendance)

     

    • Choke defense

     

    Common Mistakes

     

    • Weak controls due to incorrect thumb positioning on the grips and allowing elbows to stray from the body
    • Chewing up the shoulder you are bridging over must look back to leave space
    • Low hip positioning during the bridge transition – AGAIN THE BALL ROLL CAN AID WITH THIS
    • Failure to remove far side hook before bridge transition
    • Incorrect guard control posture

     

    Teaching Tips and Terminology

     

    • When explaining the grips for the Trap n Roll it is useful to refer to the grip on the wrist as an Ice Cream scoop or Monkey paw because it is essential that grip is made without the use of the thumb.
    • When talking about the second grip on the triceps use the terms C clamp or Lego man grip
    • At this time it always good to explain the reason for the different style of grips, the main reason for using the Ice cream scoop over the C Clamp is that when gripping you sometimes need the fingers to wrap further round towards the back of the item you are holding and when the thumb is used this restricts this.
    • When describing the bridge motion it is important to highlight the need for a full shoulder to bridge over use the term chewing up to describe when you eat your own shoulder up preventing a full bridge.
    • When coming up into the Closed guard let your students know that they will be much stronger if they sit on their heels with straight arms pushing into their opponents chest use the analogy of being at the top of the bench press.

     

    ·    Specific Training (choose 1 option)

     

    • Mount Game – Somebody is on the back with an opponent in the mount position you win the game by either rolling your opponent off ie. Going from the bottom to the top
    • Supervise mount control game, call 2 people out to the centre, start the game, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

     

    Game

     

    • Turtle ball hold game, should last for 5-7 mins – This is a great game to complement the class as you can direct the kids towards rolling their partners over taking the mount to get at the ball and the on the other side of the coin the kids can bridge and roll to avoid having the ball stolen
    • For a fun game as a reward I would play Zombies

     

    http://https://vimeo.com/438750385/51e558c3a2

     

     

    Class 1 - Trap & Roll - Lesson B (Arm Hook)

    Lesson B Trap n Roll

    Warm up – Basic conditioning and motor skill development.

    • Head nods
    • Head turns
    • Ear to shoulder
    • Arm Circles single/double
    • Elbow rolls
    • Hip circles
    • Knee nods
    • Star jumps – FOR SOME STUDENTS THIS WILL BE HARD DON’T BE AFRAID TO BREAK IT DOWN, AS WE SHOW IN THE VIDEO.
    • Seal jumps

    Pre Technique

    • Hip Bumps – FOR YOUNGER CHILDREN CREATING A BRIDGE CAN BE A DIFFICULT CONCEPT YOU CAN HELP KIDS THAT ARE STRUGGLING BY USING A BALL TO ROLL UNDER THEIR BACKS AS A GAME.
    • Static full bridge
    • Bridge and turn

    Technique – (choose most relevant option for students in attendance)

    • Arm Hook

    Common Mistakes

    • Arm hooking from outside in rather than inside out must swim up the centre and hook over the top of the arm
    • Chewing up the shoulder you are bridging over must look back to leave space
    • SAFETY! This is for the person on top, you must turn your palm (on the arm that is trapped) towards the sky and hold the shoulder, this will prevent damage to the fingers and wrist when you are bridged over
    • Low hip positioning during the bridge transition – AGAIN THE BALL ROLL CAN AID WITH THIS
    • Failure to remove far side hook before bridge transition
    • Incorrect guard control posture

    Teaching Tips and Terminology

    • When explaining the grips for this Trap n Roll it is useful to refer to the grip over the arm as a Arm Hook
    • When talking about the Roll and the leg work to trap our opponents feet, use the term order of operations as this will explain easily the change in the position of the feet.
    • When describing the bridge motion it is important to highlight the need for a full shoulder to bridge over use the term chewing up to describe when you eat your own shoulder up preventing a full bridge.
    • When coming up into the Closed guard let your students know that they will be much stronger if they sit on their heels with straight arms pushing into their opponents chest use the analogy of being at the top of the bench press.

    ·    Specific Training (choose 1 option)

    • Mount Game – Somebody is on the back with an opponent in the mount position you win the game by either rolling your opponent off ie. Going from the bottom to the top
    • Supervise mount control game, call 2 people out to the centre, start the game, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Turtle ball hold game, should last for 5-7 mins – This is a great game to complement the class as you can direct the kids towards rolling their partners over taking the mount to get at the ball and the on the other side of the coin the kids can bridge and roll to avoid having the ball stolen
    • For a fun game to finish the session I would play zombies.
    Class 2 - Guard Passing - Lesson A (Same Side Pass)

    Lesson A Same Side

    Warm up – Basic conditioning and motor skill development.

    • Star Jumps – Option to do slowly with static positioning in between
    • Highland flings
    • Hindu squats
    • Rocking chair sit ups
    • Leg Rotations

    Line Drills

    • Bear crawls
    • Chimpanzees
    • Kangaroos

    Pre Technique

    • Osvaldo Alves passing drills

    Technique – Same side (choose most relevant option for students in attendance)

    • Same side with Mount Transition

    Common Mistakes

    • When stapling the leg at the beginning of the pass a common error is that you allow your foot to slide over the top of the leg this means your opponent can place you in the Half Guard preventing the pass
    • When the hands shoot forward for base make sure the far arm goes in as a under hook the common mistake is to let the opponent on the bottom have the under hook this results in your back being taken.
    • In the final mount position its common for the student to leave the feet stuck out to the side instead of tucking them under the bottom, make sure they are tucked underneath the bottom

     

    Teaching Tips and Terminology

    • When passing the first leg over to pass the guard use the term stapling to explain the clamping action that prevents the opponent defending by placing us into a half guard.
    • Use the term under hook to describe the control that prevents your opponent from taking your back

     

    ·    Specific Training (choose 1 option)

    • Closed guard Game – Somebody is on their back with an opponent inside the guard or standing in the open guard you win the game by either passing round or over the legs into side control or mount or by sweeping your opponent and getting up on top.
    • Supervise Closed guard game, call 2 people out to the centre, start the game, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Open guard ball hold game, should last for 5-7 mins – This is a great game to complement the class as you can direct the kids towards rolling their partners over taking the mount to get at the ball and the on the other side of the coin the kids can bridge and roll to avoid having the ball stolen
    • For a fun game to finish the session I would play zombies.
    Class 2 - Guard Passing - Lesson B (Knee Slice Pass)

    Lesson B Knee Slide

    Warm up – Basic conditioning and motor skill development.

    • Star jumps – USE A STATIC OPTION FOR WHEN THE CHILDREN ARE STRUGGLING
    • Highland flings
    • Hindu Squats
    • Rocking chair sit ups
    • Leg Rotations

    Line Drills

    • Bear Crawls
    • Chimpanzees
    • Kangaroos

     

    Pre Technique

    • Osvaldo Alves passing drills

     

    Technique – Knee Slide (choose most relevant option for students in attendance)

    • Knee slide with guard prevention
    • Knee Slide with Roll Control

    Common Mistakes

    • When sliding the knee through into our first staple position it is common for the student to forget to step their other leg over the opponents leg, if they forget to do this it will compromise their base
    • After the staple the passer tends to want to grab round the head instead of using the under hook
    • Lack of hip connection when sliding the leg through, prevent this by sliding the leg through sideways not forwards
    • In the final guard prevention position it is common to kick the leg through to far causing us to lean back stay in a more neutral position with leg
    • With the Roll control finish make sure you have good hip connection after the pass without your opponent will place you back in the guard easily.

    Teaching Tips and Terminology

    • Remember with the juniors it is much easier for them to learn this technique from standing
    • When passing the first leg over to pass the guard use the term stapling to explain the clamping action that prevents the opponent defending by placing us into a half guard.
    • Use the term under hook to describe the control that prevents your opponent from taking your back
    • Don’t forget to use the term Roll Control to describe the end side control position after the Knee slide pass, Roll control is an important finishing position for this pass because when you pass your opponent is likely to buck and fit trying to get you off.
    • In the final guard position it is useful to mention the dead angle that can be created by kicking the leg through to far when moving into the final guard prevention position.

    ·    Specific Training (choose 1 option)

    • Closed guard Game – Somebody is on their back with an opponent inside the guard or standing in the open guard you win the game by either passing round or over the legs into side control or mount or by sweeping your opponent and getting up on top.
    • Supervise Closed guard game, call 2 people out to the centre, start the game, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Open guard ball hold game, should last for 5-7 mins – This is a great game to complement the class as you can direct the kids towards rolling their partners over taking the mount to get at the ball and the on the other side of the coin the kids can bridge and roll to avoid having the ball stolen
    • For a fun game to finish the session I would play zombies.

     

    Class 3 - Controls - Lesson A (Mount)

    Lesson A – Mount

    Warm up – Basic conditioning and motor skill development.

    • Arm circles
    • Elbow rolls
    • Hip circles
    • Knee nods
    • Star Jumps
    • Highland flings
    • Seated break falls
    • Leg posting

    Pre Technique

    • Bear crawls around the mat
    • Chimpanzees around the mat

    Technique – Mount Controls (choose most relevant option for students in attendance)

    • Head & Hands
    • Low swim
    • High Swim

    Common Mistakes

    • When using the Head and Hands control the arm we use for base tends to be put on the mat too close to the opponent make sure it is placed out wide to maintain a strong base
    • With the low swim it is common to forget to turn the arm over before pulling out
    • Forget to swim into the space revert too knocking arms out of the way

    Teaching Tips and Terminology

    • With the head and hands defence highlight the importance of gripping the head ie. Staying connected
    • With low swims discuss space management highlight their goal to clamp and your goal to rotate to gain space to pull out
    • Highlight the need to swim in against stronger people you will not be able to knock a stronger persons arm out of the way

    ·    Specific Training (choose 1 option)

    • Mount Game – Somebody is on the back with an opponent in the mount position you win the game by either rolling your opponent off ie. Going from the bottom to the top
    • Supervise mount control game, call 2 people out to the centre, start the game, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Turtle ball hold game or open guard ball hold should last for 5-7 mins – This is a great game to complement the class as you can direct the kids towards rolling their partners over taking the mount to get at the ball and the on the other side of the coin the kids can bridge and roll to avoid having the ball stolen
    • For a fun game as a reward I would play Dodgeball

     

    Class 3 - Controls - Lesson B (Modified Mount)

    Lesson B – Modified Mount

    Warm up – Basic conditioning and motor skill development.

    • Star jumps
    • Seal jumps
    • Hindu squats
    • Seated break falls
    • Leg posting
    • Seated break falls

    Pre Technique

    • Polar Bears
    • Sausage rolls

    Technique – Mount Controls – Modified mount (choose most relevant option for students in attendance)

    • Crazy crab claws
    • Fast roll

    Common Mistakes

    • When our opponent rolls students tend to stay attached
    • Really young kids forget to move the feet to stay on top
    • Choosing the wrong leg to post with when doing the fast roll

    Teaching Tips and Terminology

    • Making the kids stand and use the crab claws helps them understand the need to move side to side
    • Let the kids know for the fast roll that the standing leg is the leg on side which their opponent is rolling

    Specific Training (choose 1 option)

    • Mount Game – Somebody is on the back with an opponent in the mount position you win the game by either rolling your opponent off ie. Going from the bottom to the top
    • Supervise mount control game, call 2 people out to the centre, start the game, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Human Bowling

     

    Class 4 - Americana - Lesson A (Americana from Mount)

    Lesson A – Americana from Mount

    Warm up – Basic conditioning and motor skill development.

    • Arm Circles
    • Chest Fly’s
    • Head nods
    • Head turns
    • Ear to shoulder
    • Hip circles
    • Star Jumps x 20
    • Squats/Hindu Squats x 20
    • Star Jumps x 20
    • Push ups x 10/20
    • Star Jumps x 20
    • Sit Ups x 20

    Pre Technique

    • Mount Controls

    Technique – Americana from Mount (choose most relevant option for students in attendance)

    • Classic Americana
    • Neck Hug/Cross face Americana

    Common Mistakes

    • Forgetting to place elbow tight to the side of the head when setting up the Americana
    • Not drawing the arm down towards the hip when applying the finish
    • With the neck hug Americana they attempt to finish the submission with the neck hug/cross face still in place

    Teaching Tips and Terminology

    • Refer to the initial set up as a 2 on 1 scenario, highlight that this gives you the edge.
    • Let them know they need to open the knee to clear the space for the second hand.
    • Use the analogy of throttling down to create the image of the wrist rotation required for a strong grip
    • Highlight the correct grips all the way through Thumb less Ice cream scoop/Monkey paw etc.

    ·    Specific Training (choose 1 option)

    • Mount Game – play 1-minutes per round and rotate partners once (total of 4 x 1-minute rounds) or play 5-7 minutes group game, with 2,3, or 4 students in the middle, rotating out as you get beat.
      • Note this is suitable for most general classes
    • Mount Game –work in three’s 2 training 1 resting play 2-minutes per round 1 person always completes 2 rounds before change (total of 4 x 2-minute rounds – 2 x 2-minute rounds per game)
      • Note this is suitable for more advanced/Elite classes and only to be used in general classes where the overall standard is quite high

    Live Training (compulsory)

    • 2 x 2 or 3-minute rounds (minimum)
      • Note – if time does not allow, run the class longer to accommodate.
      • If there is more time, allow another 5-minute roll

    Game

    • When selecting a game for the class you have 2 choices the game can be relevant to the technique studied in this case you would use one of the ball hold games or one of the open guard games or reaction sparring
    • Open guard or turtle guard ball hold – In this game encourage the attacker to get to the mount and the defender to use the Trap n roll or bridge movement to defend the ball steal.
    • Open guard noodle striking – Similar to the ball hold game but I little more Self defence orientated as you are using the open guard to stop your opponent from hitting your head with the noodle
    • Reaction sparring – sit back to back or lay side to side on the whistle the winner is the first to get on top in the mount

     

    • The second option would be to select a game as reward from our list to finish the class with, Both options should last for 5-7 mins

     

    Class 4 - Americana - Lesson B (Americana from Side Control)

    Lesson B – Americana from Side control

    Warm up – Basic conditioning and motor skill development.

    • Line drills
    • Shrimps
    • Belly down Shrimps
    • Open Guard Shrimps
    • Forward Shrimps
    • Crocodile Walk
    • Seated rolls
    • Shoulder Rolls
    • Compass Rolls

    Pre Technique

    • Clock Walking

    Technique – Americana from Side Control (choose most relevant option for students in attendance)

    • Classic Americana
    • Setting the Trap

    Common Mistakes

    • Forgetting to place elbow tight to the side of the head when setting up the Americana
    • Not drawing the arm down towards the hip when applying the finish
    • When setting the trap the attacker will tend to go for the finish to early and therefore miss the opportunity.

    Teaching Tips and Terminology

    • Refer to the initial set up as a roll control scenario, highlight that this gives you the edge against a bucking opponent.
    • When you have set the trap from your attacking short base, remember to be patient and let your opponent hang themselves, when you are being patient remind yourself to comb you’re your hair and wait.
    • Let them know they need to draw the elbow towards the hip to get the finish.
    • Use the analogy of throttling down to create the image of the wrist rotation required for a strong grip
    • Highlight the correct grips all the way through Thumb less Ice cream scoop/Monkey paw etc.

    Specific Training (choose 1 option)

    • Side Control Game – play 1-minutes per round and rotate partners once (total of 4 x 1-minute rounds) or play 5-7 minutes group game, with 2,3, or 4 students in the middle, rotating out as you get beat.
      • Note this is suitable for most general classes
    • Side Control Game –work in three’s 2 training 1 resting play 2-minutes per round 1 person always completes 2 rounds before change (total of 4 x 2-minute rounds – 2 x 2-minute rounds per game)
      • Note this is suitable for more advanced/Elite classes and only to be used in general classes where the overall standard is quite high

    Live Training (compulsory)

    • 2 x 2 or 3-minute rounds (minimum)
      • Note – if time does not allow, run the class longer to accommodate.
      • If there is more time, allow another 5-minute roll

    Game

    • When selecting a game for the class you have 2 choices the game can be relevant to the technique studied in this case you would use reaction sparring to side control or Open guard ball or noodle striking games.
    • Open guard or turtle guard ball hold – In this game encourage the attacker to get to the side control and the defender to use the Trap n roll or bridge movement combined with shrimps to defend the ball steal.
    • Open guard noodle striking – Similar to the ball hold game but I little more Self defence orientated as you are using the open guard to stop your opponent from hitting your head with the noodle
    • Reaction sparring – sit back to back or lay side to side on the whistle the winner is the first to get on top in to the side control position

     

    • The second option would be to select a game as reward from our list to finish the class with, Both options should last for 5-7 mins
    Class 5 - Clinching - Lesson A (Closing the distance)

    Lesson A Closing the Distance

    Warm up – Basic conditioning and motor skill development.

    • NFL drill
    • Star jumps
    • Seal jumps
    • Level change squats
    • Seated break falls
    • Static standing break fall

    Pre Technique / Game

    • Noodle striking

    Technique – Closing the distance (choose most relevant option for students in attendance)

    • Avoiding straight punches
    • Avoiding overhands and hooks

    Common Mistakes

    • Slipping to the inside instead of the outside of the punch
    • Remember they want to slip to the outside to avoid the power shot
    • Bending the back rather than the legs when avoiding the hooks
    • When the kids make a rhino horn they will let their elbows stray apart

    Teaching Tips and Terminology

    • Kids will tend to lean at the hips like they are in the matrix movie instead of rotating to avoid the shot
    • I tell them to imagine that they have a pen on the end of their nose and that they have to draw a circle with it when avoiding the hooks

    ·    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Tockey

     

    Class 5 - Clinching - Lesson B (Body Fold Takedown)

    Lesson B Body Fold Take Downs

    Warm up – Basic conditioning and motor skill development.

    • NFL drill
    • Star jumps
    • Seal jumps
    • Level change squats
    • Seated break falls
    • Static standing break fall

    Pre Technique / Game

    • Noodle striking

    Technique – Body fold take down – Leg hook (choose most relevant option for students in attendance)

    • Leg hook

    Common Mistakes

    • Poor initial positioning with the clinch forgetting to place the head underneath the chin and you will tend to step to far around towards the back, listen to your opponent’s heartbeat to correct this.
    • Holding on to the clinch for too long this results in a lack of control through the takedown.
    • BASE students always underestimate the need for base with this technique you must widen your feet and arms when ever the opportunity presents itself.

    Teaching Tips and Terminology

    • Talk through the positioning of the back foot you should have active toes and be ready for action.
    • When defending the overhands and hooks remember to use the term rhino horns to describe the arm positioning
    • As you close the distance remember to swim your arms on your way to the clinch
    • Highlight to use the belt as a marker as to wear to hold
    • When making a step for the clinch teach them to listen to their opponents heart beat this will put their head in the correct position
    • Sumo base is a good way of describing the position of the legs prior to the take down.
    • SAFETY TIP! As you complete the fold remember to move your arms from behind the back so you get the hands trapped and you can then use your hands to aid the fall of your opponent

     

    ·    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Tockey
    Class 6 - Transitions - Lesson A (Taking the back from the mount)

    Lesson A – Taking the back from a mounted position

    Warm up – Basic conditioning and motor skill development.

    Line drills

    • Relay race running
    • Reaction relay – belly down
    • Reaction relay – Play dead
    • Reaction relay – Sprawl and run
    • Bear crawl
    • Forward rolls
    • Backwards rolls

    Pre Technique / Game

    • Sausage rolls

    Technique – Taking the back (choose most relevant option for students in attendance)

    • Basic positioning
    • Taking the back – mount

    Common Mistakes

    • Poor hooks
    • Sat too high or to low on the back
    • Weak squeeze
    • Posting with the wrong leg when moving to the back

    Teaching Tips and Terminology

    • When describing the basic back control position I tell the kids they should be like a back pack so it should be hard for your opponent to see you
    • Explain how it is very important to put the hooks on the inside of the legs the kids will forget to do this leaving them out and therefore loosing the back as soon as their opponent moves
    • Refer to the squeeze as making a seat belt grip this is because one arm should go over the top of the shoulder and one should go under the arm hence like a seat belt.
    • When teaching the transition to the back it helps them to start by just standing to avoid getting turned over when there opponent rolls as they get better push them towards posting with just one leg

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Exercise dodge ball
    Class 6 - Transitions - Lesson B (Taking the back)

    Lesson B – Taking the back

    Warm up – Basic conditioning and motor skill development.

    Line drills

    • Relay race running
    • Reaction relay – belly down
    • Reaction relay – Play dead
    • Reaction relay – Sprawl and run
    • Bear crawl
    • Forward rolls
    • Backwards rolls

    Pre Technique / Game

    • Around the world

    Technique – Taking the back (choose most relevant option for students in attendance)

    • Taking the back – Closed guard

    Common Mistakes

    • Weak controls from the beginning caused by failing to cross the ankles and keep the legs high up the back.
    • Students often loose contact with their opponent as they are moving round to the back remember to keep constant contact

    Teaching Tips and Terminology

    • From the beginning it is important to reference the use of the legs in pushing and pulling your opponent, everybody uses the arms everyday but few people use their legs when teaching beginners anything from the guard you should emphasise the need to develop the legs. Playing with koala carries will help with this
    • Gable grip is the term used to describe the palm-to-palm hand entanglement that controls the posture prior to the transition to the back.
    • Use the term pocket guard to describe the arm transfer position required for the attack

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Exercise dodge ball
    Class 7 - Rear Chokes - Lesson A (Rear Naked Choke and Arm Choke)

    Lesson A Rear Naked and Arm Chokes

    Warm up – Basic conditioning and motor skill development.

    Line drills

    • Bear crawl
    • Scorpions
    • Chimpanzees
    • Open guard shrimp
    • Forward rolls
    • Backwards rolls

    Pre Technique / Game

    • Crazy horse – with instructors or extremely well supervised

    Technique – Rear chokes (choose most relevant option for students in attendance)

    • Rear naked choke
    • Arm choke

    Common Mistakes

    • When young kids attempt to choke you they will have to do it with a short arm it will feel like they are crushing the windpipe just keep explaining that they need to try and get their arm around as far as possible this will be easier with the arm choke.
    • When completing the Knot on the rear naked choke it is common to see people pushing the head, it is better to hold your own bicep making a stronger cage.
    • With the Arm choke the grips are usually a problem for students they usually place the wrong hand on the top

    Teaching Tips and Terminology

    • When teaching rear chokes it is always good to explain that you are trying to attack the arteries on the side of neck
    • When using the rear naked choke explain that the elbow on the arm wrapping around the head should line up with the chin, nose and forehead, but remember this is size dependant to some degree so be forgiving
    • Highlight the need to place the head on the same side as the knot and complete the choke by cradling your opponent into your body, creating a C curve position.
    • With the arm choke reference the need to get the correct hand on the bottom when making a grip to complete the choke you have more power when you can connect your elbow to your ribs

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Human bowling
    Class 8 - Self Defence - Lesson A (Defend and Scramble)

    Lesson A – Defend and Scramble

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Head nods
    • Head turns
    • Ears to shoulder
    • Hindu squats
    • Star jumps
    • Highland flings
    • Rocking chair sit up’s
    • Seated break falls
    • Arm lock sit ups – with kids take out the rotation just get them pushing their hips up
    • Leg rotations

    Pre Technique / Game

    • Koala carries

    Technique – Defend and scramble (choose most relevant option for students in attendance)

    • Punch block – Knee shield

    Common Mistakes

    • Weak controls, legs to low when closing the guard
    • With the punch block cannot allow too much separation try to get them to lift their hips nice and high

    Teaching Tips and Terminology

    • Explain the need for a high leg position with the closed guard, to Break your opponents posture and to stay attached like a koala
    • Highlight the need for the Knees/Legs to work overtime pulling your opponent in
    • When working with the kids help them by lifting their hips if the struggling or push their knees together if they are apart

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Open guard ball steal as a game would also be an option here.

    Game

    • Open guard ball steal is a good game that is relevant to class being taught or for a fun game as a reward I would play Hospital stuck in the mud

     

    Class 8 - Self Defence - Lesson B (Defend and Scramble)

    Lesson B – Defend and Scramble

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Head nods
    • Head turns
    • Ears to shoulder
    • Hindu squats
    • Star jumps
    • Highland flings
    • Rocking chair sit up’s
    • Seated break falls
    • Arm lock sit ups – with kids take out the rotation just get them pushing their hips up
    • Leg rotations

    Pre Technique / Game

    • Open guard

    Technique – Defend and scramble (choose most relevant option for students in attendance)

    • Up kicks
    • Technical standing

    Common Mistakes

    • Students forget to keep the feet on the hips
    • They also forget to turn the feet on the hips so they point outwards

    Teaching Tips and Terminology

    • The belt should act as I guide to show where the hips are
    • Maintain the distance just so they cannot hit you try to avoid having your legs too straight as you loose sensitivity
    • Describe the power position for the kicks from the bottom as being the shell
    • When teaching the kids to stand I tell them that their end position should be a nice bent legged position that looks like a Spiderman or Spiderkid pose
    • You can help with their technical stand by arranging their feet for them and holding their arm whilst they stand

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Open guard ball steal, as a game would also be an option here.

    Game

    • Open guard ball steal is a good game that is relevant to class being taught or for a fun game as a reward I would play Hospital stuck in the mud

     

    Class 9 - Straight Arm Locks - Lesson A (Mount)

    Lesson A – Mount

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Arm circles – forwards and backwards
    • Elbow rotations
    • Hip circles
    • Toe touches
    • Knee nods
    • Star jumps
    • Seal jumps
    • Highland flings

    Line drills

    • Bear crawls
    • Open guard shrimps
    • Forwards and backwards rolls

    Pre Technique / Game

    • Mount controls

    Technique – Mount (choose most relevant option for students in attendance)

    • Classic

    Common Mistakes

    • Our partner doesn’t press up hard, this makes it difficult to attack with this Arm lock in order to practice this technique we need the correct response from our partner
    • As the leg passes over the head students will fall back instead of sitting down on the spot

    Teaching Tips and Terminology

    • Highlight the need to take all the weight in your hands this will let the legs move freely
    • Remember that it is important to change the angle prior to passing the leg over the head I like to think of it as always making a right angle the kids will be able to do this easier when practicing with you as they will be able to sit on you
    • You will want to create pressure around the arm you are locking so it is important that you nip your knees together and you draw you feet in
    • Always point the thumb on the Arm you are locking towards the sky as the elbow is always directly underneath the thumb (I say thumbs up for go means your ok to arm lock)

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play stuck in the mud (re-spawn ball)

     

    Class 10 - Clinching - Lesson A (Rear Clinch Duck Under)

    Lesson A – Rear Clinch Duck Under

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Star jumps or Static stars
    • Hindu squats or static squats
    • Inside and outside shuffles

    Line drills

    • Forwards and backwards rolls

    Pre Technique / Game

    • Slipping – Can use noodles
    • Bob n weave – Can use noodles

    Technique – Rear clinch (choose most relevant option for students in attendance)

    • Duck under

    Common Mistakes

    • Failure to keep a safe distance prior to your charge remember make the attacker come to you with their grips
    • When making your entrance it is common to stop in no mans land, you must keep going till you get the clinch
    • Bending your back instead of your legs

    Teaching Tips and Terminology

    • Must highlight the required reaction in order to present the right opportunity for this transition
    • Highlight the need to commit to the clinch/closing the distance this extremely important when your attacker halves your distance of travel when coming to grip you
    • Refer to the final grip as an S grip as this is what it looks like and explain that it hides the fingers which makes it harder for our opponent to peel the hands apart

    Specific Training (choose 1 option)

    • Controlled free sparring or take down game – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Belt grab or for a fun game as a reward I would play zombies

     

    Class 10 - Clinching - Lesson B (Rear Clinch Haymaker Punch)

    Lesson B Rear Clinch Haymaker Punch

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Star jumps or Static stars
    • Hindu squats or static squats
    • Inside and outside shuffles

    Line drills

    • Forwards and backwards rolls

    Pre Technique / Game

    • Slipping – Can use noodles
    • Bob n weave – Can use noodles

    Technique – Rear clinch (choose most relevant option for students in attendance)

    • Haymaker punch

    Common Mistakes

    • Failure to keep a safe distance prior to your charge remember make the attacker come to you
    • When making your entrance it is common to stop in no mans land, you must keep going till you get the clinch
    • Bending your back instead of your legs when avoiding the punch

    Teaching Tips and Terminology

    • Must highlight the required reaction in order to present the right opportunity for this take down
    • Highlight the need to commit to the clinch/closing the distance this extremely important when you are attacked and your attacker halves your distance of travel
    • Refer to the final grip as an S grip as this is what it looks like and explain that it hides the fingers which makes it harder for our opponent to peel the hands apart

    Specific Training (choose 1 option)

    • Controlled free sparring or take down game – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Could also play Sumo as an option here

    Game

    • Belt grab or for a fun game as a reward I would play zombies

     

    Class 10 - Clinching - Lesson C (Rear Clinch Combinations And Finishes)

    Lesson C Rear Clinch Combinations and Finishes

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Star jumps or Static stars
    • Hindu squats or static squats
    • Inside and outside shuffles

    Line drills

    • Forwards and backwards rolls

    Pre Technique / Game

    • Slipping – Can use noodles
    • Bob n weave – Can use noodles

    Technique – Rear clinch (choose most relevant option for students in attendance)

    • Combinations and finishes

    Common Mistakes

    • Failure to keep a safe distance prior to your charge remember make the attacker come to you
    • When making your entrance it is common to stop in no mans land, you must keep going till you get the clinch
    • Bending your back instead of your legs when avoiding the punch

    Teaching Tips and Terminology

    • Must highlight the required reaction in order to present the right opportunity for this take down
    • Highlight the need to commit to the clinch/closing the distance this extremely important when you are attacked and your attacker halves your distance of travel
    • Refer to the final grip as an S grip as this is what it looks like and explain that it hides the fingers which makes it harder for our opponent to peel the hands apart

    Specific Training (choose 1 option)

    • Controlled free sparring or take down game – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Could also play Sumo as an option here

    Game

    • Belt grab or for a fun game as a reward I would play zombies
    Class 11 - Escapes - Lesson A (Escaping Mount)

    Lesson A Escapes Mount

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Star jumps or Static stars
    • Marching with deltoid lifts
    • Hindu squats or static squats
    • Leg rotations

    Line drills

    • Forwards and backwards rolls
    • Open guard shrimps

    Pre Technique / Game

    • Bridge examination or static bridges

    Technique – Mount (choose most relevant option for students in attendance)

    • Intro

    Things to consider

    •     The purpose of running this class prior to the elbow escape is just to develop that base movement. When done like this most kids have no problem performing the basic shrimp movement, again don’t be frightened to get hands on and assist with their movement

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play dodgeball
    Class 11 - Escapes - Lesson B (Elbow Escapes - Mount)

    Lesson B Elbow Escapes (Mount)

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Star jumps or Static stars
    • Marching with deltoid lifts
    • Hindu squats or static squats
    • Leg rotations

    Line drills

    • Forwards and backwards rolls
    • Open guard shrimps

    Pre Technique / Game

    • Bridge examination or static bridges

    Technique – Mount (choose most relevant option for students in attendance)

    • Elbow escape

    Common Mistakes

    • Not bridging hard in the beginning means that your opponent doesn’t have to react by posting the leg
    • Not shrimping enough to create room to place our opponent back inside the closed guard.

    Teaching Tips and Terminology

    • Really reinforce the idea that to escape we need space so we have to shrimp more than once sometimes
    • As you get your last foot out it is common to see students rushing to get to the closed guard and because of this rush they don’t give themselves the room required, remind your students that they should always make that last shrimp to give themselves room, and they should always be looking to bring their knees towards their elbows.

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play dodgeball

     

    Class 12 - Controls - Lesson A (Side Mount)

    Lesson A Side mount

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says?

    • Instructor says star jumps
    • Instructor says seal jumps
    • Select whatever combinations of exercises that are applicable to the class

    Line drills

    • Forwards and backwards rolls
    • Open guard shrimps
    • Army crawls

    Pre Technique / Game

    • Shrimps (use instructors legs)

    Technique – Side Mount (choose most relevant option for students in attendance)

    • Roll control
    • Guard prevention
    • Short base
    • Reverse guard prevention
    • Knee on the belly

    Common Mistakes

    • Failure to create pressure on the cross face due to a shallow grip
    • Incorrect head positioning during guard prevention leads to being bridged head must always stay on the centre line
    • No under hook on the far side allows for easy escape must have deep under hook

    Teaching Tips and Terminology

    • It is very important that your students realise that it is very important to stay relaxed whilst holding your opponent down because if your opponent is bigger and stronger than you he or she will always be able to move and your ability to change positions quickly will be what keeps you in control
    • It is very important your students understand that it is very important to be able to transition between all the basic positions

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Helicopter

     

    Class 12 - Controls - Lesson B (Side Control)

    Lesson B Side Control

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says?

    • Instructor says star jumps
    • Instructor says seal jumps
    • Select whatever combinations of exercises that are applicable to the class

    Line drills

    • Forwards and backwards rolls
    • Open guard shrimps
    • Army crawls

    Pre Technique / Game

    • Knee on the belly ups

    Technique – Side control (choose most relevant option for students in attendance)

    • Clock walking
    • Knee on the belly switch

    Common Mistakes

    • Narrow base during transition, always be as big and spread as you can.
    • Poor posture in the knee on belly position
    • To much weight in the foot not enough weight in the knee or shin which is on the belly
    • Placing the knee of the basing leg on floor instead of having it in the air as a posting leg

    Teaching Tips and Terminology

    • It is very important that your students realise that it is important to stay relaxed whilst holding your opponent down because if your opponent is bigger and stronger than you he or she will always be able to move and your ability to change positions quickly will be what keeps you in control

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play Helicopter

     

    Class 12 - Controls - Lesson C (Side Control/Turtle)

    Lesson C Side Control/Turtle

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says?

    • Instructor says star jumps
    • Instructor says seal jumps
    • Select whatever combinations of exercises that are applicable to the class

    Line drills

    • Forwards and backwards rolls
    • Open guard shrimps
    • Army crawls

    PRE TECHNIQUE / GAME

    • Bear crawls and turtle – free time on the mat
    • Turtle positioning

    Technique – Side mount/Turtle (choose most relevant option for students in attendance)

    • Go behinds
    • Combinations
    • Arm squeeze

    Common Mistakes

    • Narrow base when we are in our turtle position
    • Taking weight off when doing the go behind

    Teaching Tips and Terminology

    • With turtle positioning make sure the students have a good wide base with their elbows tucked in prior to the examination
    • I tell the kids to pretend that their legs are like arms on a clock when they are performing the go behind
    • With the arm squeeze you can use the turtle ball hold game as a learning tool

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Turtle ball hold

    Game

    • Turtle ball hold or for a fun game as a reward I would play Helicopter
    Class 13 - Self Defence - Lesson A (Clinching)

    Lesson A Clinching

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Wrestler mirror drill
    • Combine maybe with a little instructor says

    Line drills

    • Gymnastic forward rolls
    • Back wards roll

    Pre Technique / Game

    • Noodle striking and or belt grabs

    Technique – Clinching (choose most relevant option for students in attendance)

    • Surprise attack
    • Swim and clinch
    • Rhino horn option
    • Finishes

    Common Mistakes

    • Failure to keep safe distance prior to the attack remember make attacker come to you
    • When making entrance it is common to stop in no mans land must keep going till you get the clinch
    • When in the clinch it is common to hold the middle of the back remember to hold the small of the back this will help with breaking posture

    Teaching Tips and Terminology

    • So the hand action on the block is an ice cream scoop as we are not gripping with our thumbs
    • It is very hard to get the head position wrong if you listen to your opponent’s heartbeat during the clinch phase.

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play stuck in the mud
    Class 14 - Escapes - Lesson A (Shrimp Escapes)

    Lesson A Shrimp Escape

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Arm circles
    • Elbow rotations
    • Hip circles
    • Knee nods
    • Star jumps
    • NFL drill
    • Rocking chair sit ups

    Line drills

    • Open guard shrimps
    • Forward rolls
    • Backwards rolls

    Pre Technique / Game

    • Shrimps (out from in between our legs)

    Technique – Shrimp escape (choose most relevant option for students in attendance)

    • Early

    Common Mistakes

    • Allowing the cross face
    • Not creating enough space with your shrimps prior to inserting the legs
    • Forgetting to make that final shrimp to extract the leg

    Teaching Tips and Terminology

    • The ice cream scoop prevents the cross face this is really important as it enables us to shrimp freely
    • Using the forearm against the throat is not wrong but for me it is a little out dated I prefer to push completely against the shoulder

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play sharks and tuna

     

    Class 15 - Takedowns - Lesson A (Guard Pulls)

    Lesson A Guard Pull

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Star jumps
    • Seal jumps
    • Highland flings
    • Hindu squats
    • Sprawls
    • Sit ups
    • Leg rotations

    Around the mat drills

    • Choose animal drill of your choice
    • Koala carries

    Pre Technique / Game

    • Shrimps (out from in between our legs)

    Technique – Guard pull (choose most relevant option for students in attendance)

    • Sit and drag
    • Competition

    Common Mistakes

    • Falling back instead of squatting down
    • Poor base when partner is jumping guard

    Teaching Tips and Terminology

    • Must snap the head down during sit and drag scenarios to break our opponents posture
    • SAFETY TIP although jumping guard is banned in Junior competition it is important for your students to learn it YES it is dangerous if performed or defended badly this is more of a reason to practice the technique
    • Little kids practice on big kids big kids practice on instructors
    • Again when we jump we are looking to drag them forward to break their posture

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play coconut shy or human bowling

     

    Class 16 - Sweeps - Lesson A (Double Ankle)

    Lesson A Rear Sweeps

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says

    • Instructors choice of exercise

    Swiss ball

    • Break falls

    Pre Technique / Game

    • Guard pulls
    • Partner break falls – pushing opponent over
    • Closed guard standing – for selected classes only

    Technique – Rear sweeps (choose most relevant option for students in attendance)

    • Double ankle

    Common Mistakes

    • Using a C clamp grip on the ankles instead of an ice cream scoop
    • Getting up straight into your opponent off the double ankle sweep

    Teaching Tips and Terminology

    • Again an ice cream scoop is required as the grip has to go all the way round to the back of the leg
    • Remember to come on top in a circular motion after the double ankle sweep

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Open guard noodle striking is an option

    Game

    • For a fun game as a reward I would play paintball
    Class 16 - Sweeps - Lesson B (Tripod)

    Lesson B Rear Sweeps

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says

    • Instructors choice of exercise

    Swiss ball

    • Break falls

    Pre Technique / Game

    • Guard pulls
    • Partner break falls – pushing opponent over
    • Closed guard standing – for selected classes only

    Technique – Rear sweeps (choose most relevant option for students in attendance)

    • Tri-pod

    Common Mistakes

    • Using a C clamp grip on the ankle instead of an ice cream scoop
    • Getting up straight into your opponent off the sweep

    Teaching Tips and Terminology

    • I would begin by teaching this technique without the grips in a bit more of a self defence style and as the kids progress I would add the grips
    • Again an ice cream scoop is required as the grip has to go all the way round to the back of the leg
    • When getting on top after the Tripod sweep I would advise in self defence scenarios to always technically stand as you will avoid getting kicked in the face but remember to keep a hold on the ankle as this will prevent them from scrambling

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Open guard noodle striking is an option

    Game

    • For a fun game as a reward I would play paintball

     

    Class 16 - Sweeps - Lesson C (Hip Bump)

    Lesson C Rear Sweeps

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says

    • Instructors choice of exercise

    Swiss ball

    • Break falls

    Pre Technique / Game

    • Guard pulls
    • Partner break falls – pushing opponent over
    • Closed guard standing – for selected classes only

    Technique – Rear sweeps (choose most relevant option for students in attendance)

    • Kimura sit up
    • Hip bump sweep

    Common Mistakes

    • Failure to create space when sitting up
    • Not driving off your feet when attempting the hip bump sweep
    • Forgetting to hold the arm during the sweep

    Teaching Tips and Terminology

    • Going to the wiggles concert describes how we use the arms to help with the sit up
    • Remember when we are using the hip bump sweep we are not trying to take our opponent backwards we are pulling them forward out of their base and then taking them to the side. The problem with this for the instructor is when they are doing this on you it will be easy for you to fall on their foot and hurt them just be very careful.

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Open guard noodle striking is an option

    Game

    • For a fun game as a reward I would play paintball

     

    Class 16 - Sweeps - Lesson D (Basic Spider/Overhead)

    Lesson D Rear Sweep

    Warm up – Basic conditioning and motor skill development.

    Solo drills – Game of instructor says

    • Instructors choice of exercise

    Swiss ball

    • Break falls

    Pre Technique / Game

    • Guard pulls
    • Partner break falls – pushing opponent over
    • Closed guard standing – for selected classes only

    Technique – Forward sweeps (choose most relevant option for students in attendance)

    • Basic spider
    • Overhead sweep

    Common Mistakes

    • Incorrect foot placements when practicing the basic spider
    • Loosing contact with the body by taking both feet of at the same time
    • When attempting the overhead sweep students will lift with their legs to early
    • Forgetting to back wards roll as you sweep your opponent with the overhead sweep

    Teaching Tips and Terminology

    • When using the basic spider explain to the students that they should be using the arch of their foot to control and put pressure on either the hips or the bicep when putting in the hooks behind the knees it is important to point your toes upwards
    • I use the analogy of imagining that you are a blind person so you must have contact with the body at all time so you know where your opponent is, so there fore you must only move one leg at a time when changing the position
    • Describe the foot position in the bicep as you should pushing as though you are putting your boot on
    • When lifting for the overhead sweep pull your opponent over you so their nose is over your nose then lift straight up with your legs if you can draw a straight line from your heel to your hip you will be able to support your opponents weight a lot easier, obviously when they are doing it with you they will not be able to lift you so you must put your hands on the floor over their head and roll or handstand and roll
    • SAFETY TIP – The overhead sweep appears as though it is dangerous but it really isn’t it’s just a forward roll and a backwards roll, when the kids do it with each other I would hold the belt of the kid being lifted and support him all the way over

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Open guard noodle striking is an option

    Game

    • For a fun game as a reward I would play paintball

     

    Class 17 - Guard Openings - Lesson A (Opening from the knees)

    Lesson A – opening from the Knees

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • High knees
    • Bum flicks
    • Inside/outside shuffles

    Line drills

    • Bear crawls
    • Open guard shrimps
    • Monkeys
    • Rope pulls

    Pre Technique / Game

    • Knee jump ups

    Technique – Opening from the knees (choose most relevant option for students in attendance)

    • Classic

    Common Mistakes

    • Poor posture when sat inside the guard
    • Trying to push with two hands instead of one

    Teaching Tips and Terminology

    • A good analogy for the arm position inside the guard is to be at the top of the bench press
    • Explain that all too often when opening the closed guard we leave our leg under the leg we are pushing down so therefore we hindering our selves its like trying to pick a bucket up whilst you are stood in it.

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play hospital stuck in the mud

     

    Class 17 - Guard Openings - Lesson B (Opening from standing)

    Lesson B – Standing to the open Guard

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • High knees
    • Bum flicks
    • Inside/outside shuffles

    Line drills

    • Bear crawls
    • Open guard shrimps
    • Monkeys
    • Rope pulls

    Pre Technique / Game

    • Knee jump ups – could do as a wrestlers mirror drill or just freestyle around the mat

    Technique – Standing to open the guard (choose most relevant option for students in attendance)

    • Stand with and without arm control

    Common Mistakes

    • Poor posture when sat inside the guard and standing
    • Forgetting to drag the arm in close prior to the stand
    • Standing with the wrong leg first

    Teaching Tips and Terminology

    • A good analogy for the arm position inside the guard is to be at the top of the bench press
    • Standing makes us harder to submit but easier to sweep
    • As you stand you should always go with the leg that is on side of the arm you are holding
    • Remember for the young kids just developing the muscles that allow us to stand is the biggest challenge

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • For a fun game as a reward I would play hospital stuck in the mud

     

    Class 18 - Self Defence - Lesson A (Protecting your personal bubble)

    Lesson A Defending your Personal bubble

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Wrestlers mirror drill
    • NFL drill
    • Knee jump ups
    • Rocking chair sit ups
    • Leg rotations

    Partner drills – would probably do with instructor

    • Clap and sprawl

    Pre Technique / Game

    • Base examination or base battles over belts

    Technique – Defending your personal bubble (choose most relevant option for students in attendance)

    • Two handed frame
    • Frame with bent elbow

    Common Mistakes

    • Poor base
    • Bent arms when attempting the two handed frame
    • Not supporting the bent arm across the throat remember create a frame

    Teaching Tips and Terminology

    • When teaching students about base explain to them that it is very important to distribute your weight into the correct part of your feet, an example would be if I am pulling you your level should lower and you should put a little extra weight into your heels to counter the pulling force but remember don’t commit to much weight because they may let go or change to pushing as oppose to pulling

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Sumo is also an option for this class

    Game

    • For a fun game as a reward I would play chain game

     

    Class 19 - Takedowns: Double Leg - Lesson A (The Basics)

    Lesson A – The basics

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Inside/outside shuffle
    • Alternate shuffle
    • Hindu squats
    • Seated break falls

    Line drills

    • Bear crawls
    • Forward rolls
    • Backwards rolls

    Pre Technique / Game

    • In and out (Double leg)

    Technique – Double leg the basics (choose most relevant option for students in attendance)

    • Sports BJJ and Self defence

    Common Mistakes

    • Not changing level prior to the shot
    • Placing the wrong knee on the floor when penetrating

    Teaching Tips and Terminology

    • Always explain why a level change is important for both sports bjj and self defence
    • Active toes explain the motion of the foot as we penetrate
    • Make sure the kids have good break falls before partnering them up with each other

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Sumo is also an option for this class

    Game

    • For a fun game as a reward I would play Take the monster out of the pond

     

    Class 20 - Self Defence - Lesson A (Kick Defence)

    Lesson A Kick Defence

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Inside/outside shuffle
    • Alternate shuffle
    • Hindu squats
    • Static rear break falls

    Pre Technique / Game

    • In and out single leg
    • Balance drills
    • Mad hoppers
    • Kick practice – done with instructors

    Technique – Catching kicks (choose most relevant option for students in attendance)

    • Front kick catch
    • Roundhouse kick catch
    • Combinations

    Common Mistakes

    • Not moving to reduce the impact of the kicks

    Teaching Tips and Terminology

    • When ever we look to catch a kick we should always be trying to move away from the kick to lessen the impact and make it easier to catch, so if they are doing a front kick we should shuffle our feet back wards

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Sumo is also an option for this class – but with take down included

    Game

    • For a fun game as a reward I would play Zombies

     

    Class 21 - Takedowns - Lesson A (Single Leg)

    Lesson A Single Leg

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Inside/outside shuffle
    • Alternate shuffle
    • Hindu squats
    • Static rear break falls

    Swiss ball

    • Break falls

    Pre Technique / Game

    • In and out single leg
    • Balance drills
    • Mad hoppers

    Technique – Single leg (choose most relevant option for students in attendance)

    • Run the pipe
    • Single/double

    Common Mistakes

    • Poor level change prior to entrance
    • Weak grips on the leg
    • Curved spine when holding the leg
    • When running the pipe its common for students to throw their opponent instead of pulling their leg off

    Teaching Tips and Terminology

    • When using the outside entrance you need to be in opposite stances so from a self defence point of view orthodox vs south paw
    • When gobbling up the far leg on the single/double don’t forget the knees need to compress so you can penetrate and drive forward for the double

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    • Sumo is also an option for this class – but with take down included

    Game

    • For a fun game as a reward I would play line tiggy
    Class 22 - Collar Chokes - Lesson A (Mount)

    Lesson A -Mount

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Inside/outside shuffle

    Line drills

    • Bear crawls
    • Polar bears
    • Kangaroos
    • Leopards
    • Open guard shrimp

    Pre Technique / Game

    • Mount controls

    Technique – Mount (choose most relevant option for students in attendance)

    • Palm up palm down
    • Palm up palm up

    Common Mistakes

    • Weak controls due to incorrect wrist positioning
    • Shallow grips try to make the hands meet at the back of the neck
    • Choking action is often done with elbows as oppose to the wrists

    Teaching Tips and Terminology

    • When you make your grips make sure your wrists form to the contours of your opponents neck
    • Highlight the importance of choking with the wrists rather than choking using the elbows
    • Talk through the benefit of choking whilst in transition

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Sit the kids down and give the best in the class for that session the choice of what game to play

     

    Class 22 - Collar Chokes - Lesson B (Guard)

    Lesson B Guard

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Jogging
    • Inside/outside shuffle
    • Rocking chair sit up
    • Leg rotations

    Line drills

    • Bear crawls
    • Polar bears
    • Kangaroos
    • Leopards
    • Open guard shrimp

    Pre Technique / Game

    • Guard pulls
    • Koala carries

    Technique – Guard (choose most relevant option for students in attendance)

    • Palm up palm down
    • Palm up palm up

    Common Mistakes

    • Weak controls due to incorrect wrist positioning
    • Poor pressure due to lack of knee squeeze and leg pull
    • Shallow grips try to make the hands meet at the back of the neck
    • Choking action is often done with elbows as oppose to the wrists

    Teaching Tips and Terminology

    • When you make your grips make sure your wrists form to the contours of your opponents neck
    • Elbows to chest so you can attack the neck instead of choking across the teeth
    • Highlight the importance of choking with the wrists rather than choking using the elbows
    • Explain that the posture defence comes from their opponents hips and back so when you put the second hand in to choke you don’t want them to be sat upright use the legs to pull them in close

     

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Sit the kids down and give the best in the class for that session the choice of what game to play

     

    Class 23 - Self Defence - Lesson A (Circle and Break)

    CLASS 23. SELF DEFENCE
    LESSON A. FRONT CHOKE DEFENCE WARM UP – Basic conditioning and motor skill development.
    Solo Drills
    • Star jumps
    • Seal jumps
    • Highland flings
    • Sprawls
    • Hindu squats
    • Rocking chair sit ups • Seated break falls
    Line Balls
    • Forward rolls
    • Backwards rolls • Swiss ball rolls
    PRE-TECHNIQUE
    • Base examination and or sumo • Belt grabs
    TECHNIQUE – Front Choke Defence (choose most relevant option for students in attendance)
    • Head circle and break
    • Two hand front choke defence with throw
    COMMON MISTAKES
    • Stepping in to deep
    • Trying to lift with poor posture
    TEACHING TIPS & TERMINOLOGY
    • With head circles I tell the kids to pretend they have a pen on the end of their nose and that they are trying to dram a circle with it
    • When we swim are arm through to set up the take down position it is common to get too close too our opponent which has the effect of driving them back wards which then makes it hard for us to throw them, Remember we want to be pulling them forward all the way through
    • In order to lift our opponent it is important to get our belt level below theirs
    • Remember to always lift as much as possible using the legs not the back
    • SAFETY TIP – As with any throw, knowing how to break fall is very important
    SPECIFIC TRAINING (choose 1 option)
    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    GAME
    • Sit the kids down and give the best in the class for that session the choice of what game to play

    Class 23 - Self Defence - Lesson B (Two Handed Front Choke)

    Lesson B Two Handed front chokes

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Star jumps
    • Seal jumps
    • Highland flings
    • Sprawls
    • Hindu squats
    • Rocking chair sit ups
    • Seated break falls

    Line drills

    • Forward rolls
    • Backwards rolls
    • Swiss ball rolls

    Pre Technique / Game

    • Base examination and or sumo
    • Belt grabs

    Technique – Front choke defence (choose most relevant option for students in attendance)

    • Head circle and break
    • Two hand front choke defence with throw

    Common Mistakes

    • Stepping in to deep
    • Trying to lift with poor posture

    Teaching Tips and Terminology

    • With head circles I tell the kids to pretend they have a pen on the end of their nose and that they are trying to dram a circle with it
    • When we swim are arm through to set up the take down position it is common to get too close too our opponent which has the effect of driving them back wards which then makes it hard for us to throw them, Remember we want to be pulling them forward all the way through
    • In order to lift our opponent it is important to get our belt level below theirs
    • Remember to always lift as much as possible using the legs not the back
    • SAFETY TIP – As with any throw, knowing how to break fall is very important

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Sit the kids down and give the best in the class for that session the choice of what game to play
    Class 24 - Self Defence - Lesson A (Rear Choke Defence)

    Lesson A Rear Choke Defence

    Warm up – Basic conditioning and motor skill development.

    Solo drills

    • Star jumps
    • Seal jumps
    • Highland flings
    • Sprawls
    • Hindu squats
    • Rocking chair sit ups
    • Seated break falls

    Line drills

    • Forward rolls
    • Backwards rolls
    • Swiss ball rolls

    Pre Technique / Game

    • Base examination and or sumo
    • Belt grabs

    Technique – Rear choke defence (choose most relevant option for students in attendance)

    • Single Arm Forward Throw
    • Rear Throw Counter

    Common Mistakes

    • Forgetting to defend the choke
    • Trying to throw forward when our opponent has us off balance by dragging us backwards

    Teaching Tips and Terminology

    • Remember to drop down onto both knees between opponents legs the deeper the better
    • SAFETY TIP – As with any throw, knowing how to break fall is very important
    • Always try to go with your opponent so if they are dragging you backwards don’t try to throw them forward turn and attack with the O soto gari defence

    Specific Training (choose 1 option)

    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.

    Game

    • Sit the kids down and give the best in the class for that session the choice of what game to play

     

    Class 24 - Self Defence - Lesson B (Rear Throw Counters)

    CLASS 24. SELF DEFENCE
    LESSON A. REAR CHOKE DEFENCE WARM UP – Basic conditioning and motor skill development.
    Solo drills
    • Star jumps
    • Seal jumps
    • Highland flings
    • Sprawls
    • Hindu squats
    • Rocking chair sit ups • Seated break falls
    Line Drills
    • Forward rolls
    • Backwards rolls • Swiss ball rolls
    PRE-TECHNIQUE
    • Base examination and or sumo • Belt grabs
    TECHNIQUE – Rear Choke Defence (choose most relevant option for students in attendance)
    • Seoi nage defence
    • O soto gari defence
    COMMON MISTAKES
    • Forgetting to defend the choke
    • Trying to throw forward when our opponent has us off balance by dragging us backwards
    TEACHING TIPS & TERMINOLOGY
    • Remember to drop down onto both knees between opponents legs the deeper the better
    • SAFETY TIP – As with any throw, knowing how to break fall is very important
    • Always try to go with your opponent so if they are dragging you backwards don’t try to throw them
    forward turn and attack with the O soto gari defence
    SPECIFIC TRAINING (choose 1 option)
    • Controlled free sparring – Like in a comp start them standing and the goal is to get the tap, HIGH LEVEL OF SUPERVISION IS REQUIED
    • Call 2 people out to the centre, start the match, every time there is a result/winner call out 2 new kids for the game.
    • If you have an assistant they can run the game at the same time as you, to reduce down time for the kids.
    GAME
    • Sit the kids down and give the best in the class for that session the choice of what game to play